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Old 01-22-2010, 08:26 PM
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Thanks for the contest and congrats to all participants. Here are my final 2 shots and links to higher res versions.

all the best chris

http://www.chrislabrooy.com/images/F...erior_flat.jpg

http://www.chrislabrooy.com/images/F...tdoor_flat.jpg
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File Type: jpg Final_interior_790.jpg (154.2 KB, 224 views)
File Type: jpg Final_outdoor_790.jpg (158.7 KB, 225 views)

Last edited by firewire; 03-17-2010 at 09:23 AM.
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Old 01-22-2010, 09:45 PM
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Heya welcome and good luck!
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Old 01-23-2010, 12:49 PM
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Just getting a feel for the geometry by photographing it from many perspectives. I am drawn to the rear of the building because of the very large surfaces and small apertures. I like a very minimal approach. I am also interested where the interior ends and exterior begins. There are some blurry spaces at the back.

chris
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File Type: jpg cg_exterior_WIP1001.jpg (41.9 KB, 688 views)
File Type: jpg cg_exterior_WIP1002.jpg (43.5 KB, 684 views)
File Type: jpg cg_exterior_WIP1003.jpg (44.5 KB, 667 views)
File Type: jpg cg_exterior_WIP1004.jpg (61.2 KB, 649 views)
File Type: jpg cg_interior__WIP1001.jpg (42.2 KB, 644 views)
File Type: jpg cg_interior__WIP1003.jpg (41.9 KB, 648 views)
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Old 01-23-2010, 03:00 PM
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Some sketches evaluating a miami vice / swat team sort of vibe. I think i would like to pursue a cinematic theme.
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File Type: jpg rear_swat_team1.jpg (93.7 KB, 647 views)
File Type: jpg rear_swat_team2.jpg (130.0 KB, 656 views)
File Type: jpg rear_swat_team3.jpg (96.6 KB, 652 views)
File Type: jpg swat_interior__WIP1.jpg (54.1 KB, 644 views)
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Old 01-24-2010, 01:26 PM
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What a great idea! I love it!
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Old 01-24-2010, 02:08 PM
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Love this idea very much! looking forward for more...
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Old 01-24-2010, 04:30 PM
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Default agent model

thanks guys

I started modeling my swat agent today. fairly low ploy count as i may want to have quite a few in the my images. texture and simple rigging next. Once i have characters i can work out exactly how they will interact with the space and general furniture.

chris
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File Type: jpg swat_agent5.jpg (48.2 KB, 600 views)
File Type: jpg swat_agent_wire.jpg (80.8 KB, 597 views)
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Old 01-24-2010, 11:19 PM
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diffuse and bump map executed in bodypaint. Need to tighten up the details and produce a good specular map.
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File Type: jpg swat_agent7 copy.jpg (70.1 KB, 571 views)
File Type: jpg swat_agent8 copy.jpg (88.9 KB, 563 views)
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Old 01-25-2010, 05:34 AM
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This is going to be thrilling and exciting! Very creative concept you got there!
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Old 01-28-2010, 03:36 PM
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Cheers Jeff

I have made some steady progress on my entry and thought it is a good time for an update. My swat agent protagonist is now fully textured. Character work is a little bit out of my comfort zone and it has been good to learn new workflow skills; particularly complex UV mapping. The textures were unwrapped and done In C4D bodypaint and photoshop using a combination of photo textures and normal painting. I also done a basic rig too for posing.

I can now move on to the architecture now and start composing

Chris
Attached Images
File Type: jpg swat_4.jpg (60.3 KB, 521 views)
File Type: jpg full_tex.jpg (50.2 KB, 518 views)
File Type: jpg full_res_tex.jpg (70.5 KB, 517 views)
File Type: jpg agent_rig.jpg (44.8 KB, 514 views)
File Type: jpg agent_bump_map.jpg (65.5 KB, 520 views)
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Last edited by firewire; 01-28-2010 at 03:44 PM.
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Old 01-28-2010, 03:55 PM
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This is super cool stuff you show us here... I never get to such things - It really nice you can incorporate some none arch workflow into this Challenge. Will be very interesting to see how they play inside the house.
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Old 01-28-2010, 06:38 PM
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wow very nice! thye work on your web is amazing!!
what is your workflow?
thanks!
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