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  1. #1
    Junior Member firewire's Avatar
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    Default (firewire)

    Thanks for the contest and congrats to all participants. Here are my final 2 shots and links to higher res versions.

    all the best chris

    http://www.chrislabrooy.com/images/F...erior_flat.jpg

    http://www.chrislabrooy.com/images/F...tdoor_flat.jpg
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    Last edited by firewire; 03-17-2010 at 09:23 AM.

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  3. #2
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    Default Sup

    Heya welcome and good luck!

  4. #3
    Junior Member firewire's Avatar
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    Default initial thoughts

    Just getting a feel for the geometry by photographing it from many perspectives. I am drawn to the rear of the building because of the very large surfaces and small apertures. I like a very minimal approach. I am also interested where the interior ends and exterior begins. There are some blurry spaces at the back.

    chris
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  5. #4
    Junior Member firewire's Avatar
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    Some sketches evaluating a miami vice / swat team sort of vibe. I think i would like to pursue a cinematic theme.
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  6. #5
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    What a great idea! I love it!

  7. #6
    Administrator bakbek's Avatar
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    Default

    Love this idea very much! looking forward for more...

  8. #7
    Junior Member firewire's Avatar
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    Default agent model

    thanks guys

    I started modeling my swat agent today. fairly low ploy count as i may want to have quite a few in the my images. texture and simple rigging next. Once i have characters i can work out exactly how they will interact with the space and general furniture.

    chris
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  9. #8
    Junior Member firewire's Avatar
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    diffuse and bump map executed in bodypaint. Need to tighten up the details and produce a good specular map.
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  10. #9
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    This is going to be thrilling and exciting! Very creative concept you got there!

  11. #10
    Junior Member firewire's Avatar
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    Cheers Jeff

    I have made some steady progress on my entry and thought it is a good time for an update. My swat agent protagonist is now fully textured. Character work is a little bit out of my comfort zone and it has been good to learn new workflow skills; particularly complex UV mapping. The textures were unwrapped and done In C4D bodypaint and photoshop using a combination of photo textures and normal painting. I also done a basic rig too for posing.

    I can now move on to the architecture now and start composing

    Chris
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    Last edited by firewire; 01-28-2010 at 02:44 PM.

  12. #11
    Administrator bakbek's Avatar
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    This is super cool stuff you show us here... I never get to such things - It really nice you can incorporate some none arch workflow into this Challenge. Will be very interesting to see how they play inside the house.

  13. #12
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    wow very nice! thye work on your web is amazing!!
    what is your workflow?
    thanks!

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