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01-18-2010 05:11 PM
# ADS
Circuit advertisement
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Member
Wip 3
I'm not very talkative today so instead I'll simply demonstrate my progress with images. I finished texturing the actual house structure and those dreaded UV maps.
Time to start working on the little details like furnishings. Once thats done I'll place it in the environment that I'v planned in my head. Sorry I don't draw my stuff out, I just think about it and put it into effect.
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Senior Member
Hi Paulgswanson! Nice ivys you ve got here!! Some Povs are very interesting...i think you should start play with your lighting and capture a basic mood..Good luck!
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I find it hard to appreciate the images without GI. The first thing I do when I start out is setup an initial lighting, usually VRaySun & Sky and also turn on the GI to render. Good explanations running through your process, looking forward to seeing how you develop your ideas.
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Your A,B&C caught my attention cause i have the same thought. Well me for example cannot also comment on each and everyone here especially w/out WIP moving on, but trying to give my opinion to others as much as a could.
Nice going on your update, looking forward for more.
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Senior Member
A few general suggestions on leaves (general, as I don't know Vray).
Lighting: it can be difficult to test your materials without some good lighting and something for reflections to reflect. A simple exterior scene with a sun can be good. Ideally you'd use an HDRI map of a studio or something. If your reflections don't have anything to reflect they can get washed out.
Specularity: Your leaves are looking pretty diffuse right now. For leaves you might want to add some more shine to them. Ideally you'd have a specularity map which will make the shiny parts shiny and the diffuse parts (like the stem) more diffuse, otherwise it will be unrealistically even.
Opacity maps: Your opacity maps have to be spot on or maybe just a touch smaller than your leaves. For example that leaf in the bottom left looks like it's map is a bit too big which gives it that black outline.
Bump maps: Adding some bump will go a long way to not making the leaves look too flat.
SSS: If you really want to get crazy subsuface scattering can really add some realism to leaves. But be careful with it as it'll lengthen your render times much more than any of the above suggestions.
-Brodie
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Junior Member
I look forward to see the foliage in place.
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