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Old 01-16-2010, 12:50 PM
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Default Kiernan May (Chief Ten Beers)

Hi all,

It looks like a great challenge here, thanks Ronen for organizing one and it's also good to see so many completely different interpretations of the one building!

I've been mucking around on this scene for a week or two but have only just joined. I'll try and post my progress up to now.

Last edited by Chief Ten Beers; 02-13-2010 at 08:05 AM.
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Old 01-16-2010, 03:48 PM
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Quote:
Originally Posted by Chief Ten Beers View Post
Hi all,

It looks like a great challenge here, thanks Ronen for organizing one and it's also good to see so many completely different interpretations of the one building!

I've been mucking around on this scene for a week or two but have only just joined. I'll try and post my progress up to now.
Thanks Keirnan and welcome to the Challenge... Looking forward to see your entry
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Old 01-16-2010, 10:15 PM
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Thanks!

Software I'm using for this project will be Maya and V-Ray...Here's initially what I started off with.

framestore_ghr_v02_05.jpg

Just trying to find some nice lighting which I think is the most important thing ...I wasn't too happy with this (a bit flat/generic) and I want more colour from the sun.

I found some nice cloudy blue images on CGtextures.com (great resource btw)

100116.jpg
100116_2.jpg
100116_3.jpg

All the images are still WIP and are noisy and have some splotchy GI artifacts....some textures suck too...but should be fixed for final image!
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Old 01-19-2010, 11:20 AM
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Little update. Just reworked lighting, sky and a few key materials. Might need to tweak the shot a little bit..

100119.jpg

I think one of the most important spaces in this building is the open living room. I tried to highlight this with the priority of the lights and to make it open and warm... However I've only now noticed that this has created a new problem...I'm not sure if it's really working because there is not much detail inside (too empty) so next round I might add some personal detail there.

Man it's very hard to find some time to do this...but I see so many great entries and threads on here, I think it's really inspired me to have a go at a wider shot with some context next.
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Old 01-23-2010, 04:03 AM
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Another update.

100123.jpg

Didn't realize until looking at other entries that most of my mesh was corrupt on import! So I redid the whole house again (painful) and added some more environment.
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Old 01-23-2010, 10:24 AM
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From a distance now. How do I get these high res?

100123_2.jpg

Edit: I think the autumn leaves are fighting with the house. Last update for the night.

100123_3.jpg

Last edited by Chief Ten Beers; 01-23-2010 at 10:51 AM.
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Old 01-23-2010, 12:16 PM
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there you go... i like last image, looks real man best shot...
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Old 01-23-2010, 12:58 PM
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Nice. I wouldn't give up on the autumn leaves just yet. I really liked the mood, even though the second image is also very nice.

One thing that's bothering me is the somewhat forbidding brick wall in the foreground.
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Old 01-23-2010, 01:39 PM
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nice camera wiev ,autumn shot likes me more,maybe try with turn on rain , good luck
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Old 01-24-2010, 05:07 AM
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Agree with BBB3: the wall is blocking something...what?
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Old 01-25-2010, 02:07 AM
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Thanks for comments guys.

The wall is part of the original model that Ronen modelled. I didn't think we were allowed to delete it but anyway it's just the courtyard wall...not hiding any mistakes....
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Old 01-25-2010, 05:46 AM
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The last image captures what it feels to be under an overcast sky. Wonderful rendering!
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LinkBack to this Thread: http://www.ronenbekerman.com/forums/gh-house-challenge-submissions/184-kiernan-may-chief-ten-beers.html
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