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Old 01-04-2010, 01:15 PM
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Default Niclas Binnquist (visua)

So these are my finals for this challenge I got them ready just in time, with like 20 minutes to spare

I'm not 100% satisfied, if I had the time (which I don't obviously) heh, I would put some dof in the exterior image and fix a couple of other issues but all in all I'm pretty happy with how they came out in the end.

It's been a great challenge and I would like to take the opportunity to thank Ronen for his hard work, I'm up for the next one for sure.

Maya/mental ray all the way baby!

Cheers!

2k Interior
2k Exterior
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File Type: jpg ghInterior2k.jpg (76.8 KB, 3184 views)
File Type: jpg ghExterior2k.jpg (75.6 KB, 377 views)

Last edited by visua; 03-15-2010 at 11:47 PM. Reason: thumbnail
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Old 01-04-2010, 02:00 PM
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Hello Visua!!! Very nice start! Great colors! I wait for more! Good luck!
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Old 01-04-2010, 09:10 PM
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It's a beautiful shot already.
You have lot of time, keep up the good work!
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Old 01-05-2010, 11:27 AM
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@annkos: Nice to "see" you again, thanx, yeah there will be more, right
now I have som ideas regarding loads of caustic-patterns.

@ryo: Thanx man, yes we still have quite alot of time on our hands

Last edited by visua; 01-05-2010 at 01:36 PM.
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Old 01-05-2010, 08:14 PM
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Wow! i hope you can maintain this ambience, it is really looking real at a glance. This is exactly what it will looks like in real life if photograph, IMO.

looking forward for your progress.
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Old 01-06-2010, 08:45 PM
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Trying out some caustics:

"Highrez": http://www.nicz.net/bekermanChallenge02.jpg
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Old 01-07-2010, 01:34 PM
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I like the colors & water
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Old 01-07-2010, 02:09 PM
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The caustics may be accurate but I think they appear too strong for the image, distracting from the architecture.
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Old 01-07-2010, 02:27 PM
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They may look more accurate if the background were much darker. I've seen some very strong caustic patterns before at hotels and such but it's always nighttime. Even then they may be just a touch too strong. It's an interesting idea though. Could be part of the design concept to purposely light the pool and use building materials so you get a beautiful caustic pattern at night to shroud the front of the house. Not sure what such a thing might look like during the daytime though.

-Brodie
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Old 01-07-2010, 06:16 PM
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I like the caustics in the pool, but in the house they seem a little distracting, overpowering the scene.
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Old 02-01-2010, 01:35 PM
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Not much progress to speak of, but I've done quite a few tests with grass:





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Old 02-01-2010, 01:51 PM
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Good work on the grass!! Think the texture could do with being slightly more varied on the stems to break it up a bit, but the patches of shorter/no grass in the last image is very effective. How many polys have you managed to keep it to?
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LinkBack to this Thread: http://www.ronenbekerman.com/forums/gh-house-challenge-submissions/145-niclas-binnquist-visua.html
Posted By For Type Date
CGTalk - VRay-like interior renders with mental ray??? This thread Refback 11-20-2010 08:18 PM
CGTalk - VRay-like interior renders with mental ray??? This thread Refback 11-17-2010 05:38 PM
CGTalk - VRay-like interior renders with mental ray??? This thread Refback 11-12-2010 03:15 PM
CGTalk - VRay-like interior renders with mental ray??? This thread Refback 10-20-2010 03:51 PM
CGTalk - VRay-like interior renders with mental ray??? This thread Refback 07-21-2010 12:52 PM
CGTalk - VRay-like interior renders with mental ray??? This thread Refback 06-22-2010 08:34 AM
CGTalk - VRay-like interior renders with mental ray??? This thread Refback 06-10-2010 02:33 PM
CGTalk - GH House Challenge, Niclas Binnquist (3D) This thread Refback 06-02-2010 04:39 AM
GH House Challenge - {E}vermotion - Forum This thread Refback 05-06-2010 09:53 PM
Niclas Binnquist (visua) - Page 3 - Ronen Bekerman - 3D Architectural Visualization Forums This thread Refback 03-02-2010 08:27 AM


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