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Agami House at Dusk
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Thread: Agami House at Dusk

  1. #1
    Administrator bakbek's Avatar
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    Default Agami House at Dusk

    Agami House is a residential project located at city of Yaffo (Jaffa), Israel. commissioned by a client of Polytown studio.

    We've been asked to create a romantic dusk shot for this project. SketchUP was used for the modeling and also for most of the texturing. The model was then exported to 3dsmax using the 3DS file format by material and rendered with VRay. VRayScatter was used for trees and plants, gwIvy for the ivy and Batzal Roof Designer for the roof tiles. Photoshop was used for the postwork... mostly for color corrections and adding the "fog" at the back using a ZDepth channel as a mask.

    C&C is more then welcome.

    This is the delivered image (Larger Version)

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    The following two are crops from the original 3264x2177 render

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    And these are just some tests rendered after

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    The stone texture is from Arroway, and most others are from CGTextures.

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  3. #2
    Member tolas's Avatar
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    Nice work. I like the composition in the main shot. Bright sky on right balance well with the left elevation.

    First plan vegetation could be a bit more detailed
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  4. #3
    Member danieljhatton's Avatar
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    I like the vegetation. Its full and rich. Its almost like the house is sat in a soft bed/nest of the landscape. The detail is very nice and the work is very clean and colourful. I would like to see something more made of the interior which would'nt be a big change at this stage. The materials are really clear! Full of details. Would love to know about the lighting you used to wash the walls, the way they cast the blue shadows and timescales. Really nice.

  5. #4
    Administrator bakbek's Avatar
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    Thank you for the feedback!

    The original size render took 15 hours... I decided to up the settings a little and that's what I got. It was mostly over night so not a real issue but it made clear to me how little tweak can amount to long render times.

    The DOF tests were rendered 1120px wide and took 20-30 min each.

    I used standard 3dsmax spotlights for the wall washing, playing with the attenuation and decay settings to get it just right... I prefer to use IES though mostly since you don't have to play with it too much and seems rather fast anyway - This time I just copy pasted a previously setup spotlight.

    The wall light fixture's have a VRayLight sphere inside them.

    No interior work was done in this project... it's all empty rooms inside. There was no time to actually plans this by the architect let alone by me for the render that was needed "yesterday" as usual

    I'll try some real VRay fog with this scene and compare with the post work technique using the ZDepth pass. It's about time i get the hang of it since I can see it really adds quality to images posted in the Challenge section.

  6. #5
    Junior Member amittiwari's Avatar
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    Quote Originally Posted by bakbek View Post
    I used standard 3dsmax spotlights for the wall washing, playing with the attenuation and decay settings to get it just right... I prefer to use IES though mostly since you don't have to play with it too much and seems rather fast anyway - This time I just copy pasted a previously setup spotlight.
    Hi admin, Nice use of spotlights there, as you said i am also fan of IES in these condition. Will you explain a bit reason behind using Spot instead of IES.

    Cheers
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