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Animation DCNS Toulon - Competition
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Thread: Animation DCNS Toulon - Competition

  1. #1
    Member matt's Avatar
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    Default Animation DCNS Toulon - Competition

    Hi guys!
    time for me to share this piece of work i have been involved to...this animation have been done for an architectural competition. The project is an offices/business center for DCNS in south france.
    First i have to say it has been a great experience for me to do this kind of work (animation with vray, that every body knows can be very tricky...) in production context and push as far as possible the limits of the knowledge i have been earning during years of 3d exploring, especially on 3dsmax/vray...

    My task on this project goes from 3d modelling "refinement" (from a rought model) to final compositing,going through texturing, materials, lighting, render settings, compositing.

    This job have been done for Golem Image in 1 month, with "inhouse" help from Rémy Alexandrian (modelling, tracking, camera animation, scenes setup, compositing) aka qualitracking man.

    Unfortunatly we had to deal with a poor quality footage for video composited and tracked sequences (aerial views), but i think we achieved a clean, flickerfree GI rendering, especially with the little details present in this large scene (vegetation) with decent rendering times per frame.

    Comments&critics welcome !

    link to video, make sure to watch it in HD please :
    Visualisation Architecturale - Animation 3d - DCNS Toulon on Vimeo

    few screenshots:

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    Last edited by matt; 02-03-2012 at 12:40 PM.
    bakbek, annkos, egmehl and 6 others like this.
    MatthieuPESQUET - Architect | CG Artist
    www.mattpesquet.com

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  3. #2
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    Very impressive for such a big project. I would remove the people though, but that's just a personal - or client's - taste.

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    Default Woooow ...

    This is a great animation in my sense, if you consider that it has all been done in only one month. Camera tracking works very well. I like composition too but ... I feel some sequences are just too short: you jump too fast from one sequence to another, making the eye frustrated with not having time to see all that can be seen. Maybe because the overall animation duration was limited and you wanted to show a lot of the project in this limited time ?
    Anyway, that's a very good job. You didn't sleep a lot, right ?

    Just a question if you don't mind: what 3D people bundle did you use ? I like the way they look.

    Congrats

  5. #4
    Member matt's Avatar
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    aleksandar> thanks, i agree with you about the people...i hope we could have done it without them but as you said it's a client's taste, and there was no other option

    YoP3D> thank you very much, you are right, last weeks without much sleeping !
    camera tracking have been an headhache with the "flickering" and poor quality footage at he beginning..
    i have to agree with you too about short sequences...well, since the first steps on this project, it was part of the deal to produce something very dynamic using some quite simple and slow camera movements, but for sure some sequences are just a bit too short...
    maybe it gives the feeling at the end that you need to see the whole thing more than one time, thats not a bad point i think !
    3D people are from AXYZ-design, i dont remember exactly wich package (casual ones i guess)..they have been purchased by the studio for other projects.
    MatthieuPESQUET - Architect | CG Artist
    www.mattpesquet.com

  6. #5
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    Thank you for the tip about 3D people Matt: I never used such package but I hope I will one day.
    After hard work, time for doing some ski hu ?!
    Congrats again.

  7. #6
    nic
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    quality of 3d, amount of work and comp is great but a couple of things that could improve it would be.

    -remove the weird glitch edits - seem out of place in this
    -fix your cameras - too fast, too swingy, motion sickness
    -overzealous / inappropriate use of lens blur - i know its been the flavour of the month for about err 2 years now but it generally looks bad, esp of wide shots that you would expect to be sharp! turn it on till you can notice it - then dial it back until it barely see it imo.

    good work though.

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    It looks terrific! Very nice model, color, scene.
    Make new friends and keep the old.
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  9. #8
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    nic> thank you for your feedback! few things doesnt fit my personal taste too

    Frontop> thx !!
    MatthieuPESQUET - Architect | CG Artist
    www.mattpesquet.com

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