Forest Pack Pro 3.7.1 Beta Released

I’m normally don’t get so worked up about a beta release, but iToo Software has been very busy adding features and fine tuning Forest Pack Pro and it shows in the new 3.7.1b release. The introduction of multiple areas, real-time feedback, painting and better spline & overall control make it even stronger landscaping solution then ever before (and you can do much more than just landscaping with it as you know).

The new beta brings with it some interesting and powerful new features (as well as many fixes too):

  • Multiple areas by object.
  • Scattering performance improved.
  • Collision detection with external objects.
  • New Paint tool integrated with areas.
  • Improved performance for complex splines.
  • Scale falloff by distance to the camera.

Check out the video showcasing all the new good stuff… but before you do – make sure you did grab the free Lake with Pier scene that was provided here a few days ago.

Make sure to read the full Forest Pack Pro 3.7.1 Bete Release Announcement on the iToo’s forum… Now I’ll go an play with it a bit more 😉

13 comments
Roger Stemsrudhagen
Roger Stemsrudhagen

Does anyone here have experience with Groundwiz from Gugila? How do you think it compares to Forest Pack and other packages?

TAvisual
TAvisual

I usually use multiscatter for such things like grass and trees scattering but i think Forest Pack improved a lot since last release, and painting tool is one of the most important thing for a scattering plugin :)

Real-time geometry exclusion is another great add ;)

I still prefer multiscatter but i'm gonna give a try with FP too !

ChristianMiranda
ChristianMiranda

Simply wonderful. The new features, specialy the painting tool and the parametric changes make the product a "must have" for serious landscaping projects. I wish I had it on time for my CityLife entry! :)

GeorgeR
GeorgeR

Wow, really pushing ahead of the competition here!

psteels
psteels

Seems to be a great update ! I'll just wait for a non-beta to test it

ronenbekerman
ronenbekerman moderator

I wonder what similar tools, such as this, are available for other then 3dsmax? what do you Cinema4D, Maya, Lightwave, modo, etc... users use?

stv
stv

 @ronenbekerman  In Cinema 4D, we usually use Mograph and or Surface spread :)

RealSpace3D
RealSpace3D

@ronenbekerman We use Maya, and have used the paint geometry tool (from Maya bonus tools). Its more general-purpose, and you have the set up the options right, but does a good job of painting on trees.

TAvisual
TAvisual

@ronenbekerman with LW we use point spray to scatter, but it's not a real-time plugin like that ;)