2010 is behind us and just before we start with all the 2011 goodness here are my favorite 12 tutorial articles of 2010 on this blog. I wish you all the best 2011 possible. Enjoy!
A quick way of adding fog in post using the ZDepth render pass. Described for VRay, but the method is the same for any render engine that is capable of outputting a depth pass.
How to create great looking rocks inside 3d Studio max using the Advanced Painter plugin and rendering it all with V-Ray.
A Focus on how to create a great looking ground cover, complete with grass, gravel, leafs and rocks. The article also describes other aspects of creating the complete scene.
Short description of the modeling and postwork done to achieve the amazing looking Maison Hermes render by State of Art Studio.
The creation of 1st place winning Winter Interior scene, created for the IDVN Design Visualization Render Challenge 2009.
This article describes the re-creation in 3d of Marcio Kogans Studio MK27 Chimneys House design, created as a personal study.
The making of the winning image at the GH House Architectural Visualization Rendering Challenge I by Bertrand Benoit.
Probably the best explanation of what Linear Workflow (LWF) is.
The process of creating the Uro House image by Kuan Studio.
The making of 93 Tram interior scene done with Blender and Indigo Render, starting with the CAD files ending with some postwork.
Making of the restaurant scene by MOTYW, describing topics such as modeling, lighting, rendering settings and some postwork.
The making of the winning image at the HOVER Architectural Visualization Rendering Challenge II by Benjamin Brosdau.