My 12 Favorite Tutorials of 2010

0
January 2, 2011 |  by  |  RB Roundups

2010 is behind us and just before we start with all the 2011 goodness… here are my favorite 12 tutorial articles of 2010 on this blog. I wish you all the best 2011 possible. Enjoy!

Adding Fog Using VRayZDepth Render Pass

Adding Fog Using VRayZDepth Render Pass

A quick way of adding fog in post using the ZDepth render pass. Described for VRay, but the method is the same for any render engine that is capable of outputting a depth pass.

Realistic Rocks Tutorial by Daniel Hatton, Part 2

Realistic Rocks Tutorial, Part 2

How to create great looking rocks inside 3d Studio max using the Advanced Painter plugin and rendering it all with V-Ray.

3D Ground Cover Modeling in 3D Studio Max

3D Ground Cover Modeling in 3d Studio Max

A Focus on how to create a great looking ground cover, complete with grass, gravel, leafs and rocks. The article also describes other aspects of creating the complete scene.

Making of Maison Hermes

Making of Maison Hermes

Short description of the modeling and postwork done to achieve the amazing looking ‘Maison Hermes’ render by State of Art Studio.

Making of Winter Interior

Making of Winter Interior

The creation of 1st place winning ‘Winter Interior’ scene, created for the IDVN Design Visualization Render Challenge 2009.

Making of Chimneys House

Making of Chimneys House

This article describes the re-creation in 3d of Marcio Kogan’s Studio MK27 ‘Chimneys House’ design, created as a personal study.

Making of GH House “Norwegian lake shore” by Bertrand Benoit

Making of GH House ‘Norwegian Lake Shore’

The making of the winning image at the GH House Architectural Visualization Rendering Challenge I by Bertrand Benoit.

Linear Workflow made Simple by Matt Gorner

Linear Workflow Made Simple

Probably the best explanation of what Linear Workflow (LWF) is.

Making of Uro House

Making of Uro House

The process of creating the ‘Uro House’ image by Kuan Studio.

Making of 93 Tram

Making of 93 Tram

The making of 93 Tram interior scene done with Blender and Indigo Render, starting with the CAD files ending with some postwork.

Making of Restaurant in Bordeaux

Making of Restaurant in Bordeaux

Making of the restaurant scene by MOTYW, describing topics such as modeling, lighting, rendering settings and some postwork.

Making of HOVER

Making of HOVER ‘Lake House’

The making of the winning image at the HOVER Architectural Visualization Rendering Challenge II by Benjamin Brosdau.

4 comments
simonhc
simonhc

cool idea Ronen! Great to be a part of it!

Tamás
Tamás

Hi Ronen,

any plans to create a PDF book with the favorite tutorials...

Thanks for your work...

ayan13
ayan13

Great Ronen!Great Tuts!

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