MightyTiles Mosaic How-To by Peter Guthrie

Many of you asked for more insight on how-to use the procedural texture plugin – MightyTiles by Mighty Instruments, the procedural texture tiling plugin for 3d Studio Max. Peter Guthrie has been using it for some time now, with great success and kindly explains the process of creating a relatively simple material but also one that would be much more difficult to do without using a plugin such as MightyTiles. This isn’t intended as a complete tutorial, but it does cover some of the harder to grasp aspects of MightyTiles. Enjoy!

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Making of Tomczak House

Peter Oldorf received great reviews for his ‘Tomczak House’ 3d renderings a week ago when first published on the forums. All his visuals in this set are beautiful, but the inner court dusk shot turned out most striking of them all. I asked Peter if he can share more information about the creation process of this scene with us all and he kindly agreed, and so I’m happy to present to you this article today featuring his work.

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Making of Neue Nationalgalerie in the Rain

The Neue Nationalgalerie has become a great case study lately, seeing artists testing personal skills based on it. Such is the work by Romuald Chaigneau, a newcomer to the forum, who took the NNG for a spin in the rain. Seeing his original raw render makes his postwork on this really shine, and I was very interested in seeing his process and for him to share it with us all here. It reminds me of the work Christopher Malheiros did with his NNG at Night, and it is very interesting to see how both took the bare model to final result using a similar approach. Enjoy this short breakdown, and let us know what you think!

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Making of Seaside Feeling

I like architectural designs & visualizations with water in them. Make it seaside and I absolutely LOVE it – but then, who doesn’t? That’s why it didn’t take me long to reach Pedro Fernandes and ask him about how he made the “Seaside Feeling” image you see here, up above. Pedro has freelance experience in really interesting companies such as Vyonyx, Crystal CG and F10 Studios. He’s portfolio showcase both full 3d scene resulting images as well as dominantly matte-painted works, so it is interesting to learn how he goes about creating an image. Enjoy!

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3 Forest Pack Tutorials / Tree-Lined Canal

iToo Software released a new Forest Pack tutorial for beginners and new users titled – “Tree-Lined Canal”, providing extensive explanation of the basic features included in Forest Pack version 3.9, introduced last June. The tutorial comprises over 30 minutes of video and is designed to get new users up and running quickly, acquiring the necessary skills to create great looking scenes with Forest Pack Pro.

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Making of Container Dwelling

I’ve been following Roberto Valls work, and Rendertaxi, ever since I first picked up Maxwell Render in late 2005. His work was a big source of inspiration for me, and after he won 2nd place in the NGA House / Maxwell Render Challenge with The Museum / Maxwell Render Challenge brewing, I asked him to showcase his workflow with us based on one of his scenes. I’m happy to share this article with you now, which features the use of Cinema4D yet again – this time with Maxwell Render.

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