Roberto De Rose from State of Art studio posted his great ‘Maison Hermes’ image at the forum not long ago. I was very impressed with that 3d rendering of Renzo Piano’s building and asked him to share with us how he created it. I hope you’ll enjoy this article and learn from it as much as I did!
Read More Post a comment (8)Following a great thread in the finished works section of the forums, Chris (blowback) was very kind to send me a ‘Making-Of’ article about the 3D modeling of the ground cover in the architectural visualization of ‘Jeff’s House’. I hope you’ll enjoy this article and learn from it as much as I did!
Read More Post a comment (23)Following a great thread in the finished works section of the forums, pixela was very kind to send me a little ‘How-To’ about the the use of 3D Studio Max’s Hair & Fur modifier you can see on the chair in the image above. I hope you’ll enjoy this article, even though it is just a small taste of what could be achieved with this great modifier.
Read More Post a comment (2)Daniel J Hatton has posted part 2 of his tutorial on how to create realistic rocks using 3D Studio Max, VRay and the Advanced Painter Plugin this time. You should definitely check this and part 1 if you didn’t yet.
Read More Post a comment (1)Here’s a quick and flexible way to emulate the look of fog in the background of an image. I recently used this technique in the visualization of the Agami House in Yaffo. It’s true it might not look real enough but for most cases this really looks good enough and you have the added bonus of fast render and flexible edit inside Photoshop if the client ask for tweaks.
Read More Post a comment (7)Daniel J Hatton has posted the first of a 2 part tutorial on how to create realistic rocks using 3D Studio Max, VRay and a script called Asteroids. You should check it out… I plan to implement this technique into my GH House Challenge entry.
Read More Post a comment (2)
