After covering the initial stages in Part 1 and Materials in Part 2, Ludvík will now shed some light about – Lighting. This is the point in which all the hard work of setting up the scene and taking the time to fine tune the materials is being brought to life. Ludvík covers the making of Overcast, Sunlight and Night lighting scenarios with lots of additional insight about this process in Mental Ray.
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Picking up where he left off in Part 1, Ludvík dives into materials setup in great detail in Part 2 of the Esherick House Making Of series. You’ll also find a nice little scene with some materials to play with inside. I initially thought of adding the Lighting section here too but both are too long and stand on their own anyway, so Lighting will be published in Part 3 shortly after.
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Two weeks ago I showcased a remarkable 3d recreation of Louis Kahn’s Esherick House made by Ludvík Koutný, and today I’m happy to publish the first part of making this project. Ludvík was very kind in taking the time and write an insightful article about the use of Mental Ray in architectural visualization based on the Esherick House rendering project. This first part serves as an introduction and will cover the gathering of references, modeling, texture and foliage. The next parts will cover in depth materials, lighting, rendering and post production as well as providing some sample files for you to play with. Enjoy!
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I’m happy to introduce an article by Nicolas Richelet, offering insight into his visualization workflow relying mostly on 2D techniques in Photoshop. Fascinated by the works of Luxigon, Mir & Labtop, Nicolas started a personal exercise in exploring their style of visualization which he shared on the forums under the thread – #ap00t Tower. Since I was fascinated with this style myself, I started the Black & White Tower miniMAX challenge on the forums (which Nicolas took part in too) as a way to further explore this style with others. Since then I’ve asked Nicolas if he could share more insight about his workflow and he kindly distilled it into this article. Enjoy!
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Rarely have I ever seen a private house residential project get so much attention and done with so much detail as ‘The House’ by Atelier York. This project marked the beginning of Alex York’s Atelier, starting as a relatively simple commission to produce exterior renders, but over the span of four years transforming into a complete 3d creation of the house using 3ds max & Mental Ray as the main tools producing more then 40 still images and the ‘Highlights Reel’ animation that you can see here. Follow Alex as he describes the process of creating this project, there is much to learn from him. Enjoy!
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Jason Lee posted a little fun side project he made not long ago on the forums – The ‘Sitting Area’. Today he shares a little about the process of making this 3d scene using Lightwave for modeling and rendering. I hope this will open up the door for more Lightwave users to share their work here as it looks like a very capable system and yet seems not so popular among archviz artists (is it?). Anyway, Jason get’s into some really great detail work in this scene we all can learn from… especially the extra push on adding details in postwork.
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