Following a great thread in the finished works section of the forums, pixela was very kind to send me a little ‘How-To’ about the the use of 3D Studio Max’s Hair & Fur modifier you can see on the chair in the image above. I hope you’ll enjoy this article, even though it is just a small taste of what could be achieved with this great modifier.
Read More Post a comment (0)Daniel J Hatton has posted part 2 of his tutorial on how to create realistic rocks using 3D Studio Max, VRay and the Advanced Painter Plugin this time. You should definitely check this and part 1 if you didn’t yet.
Read More Post a comment (0)Daniel J Hatton has posted the first of a 2 part tutorial on how to create realistic rocks using 3D Studio Max, VRay and a script called Asteroids. You should check it out… I plan to implement this technique into my GH House Challenge entry.
Read More Post a comment (2)I recently joined the CG Architecture group over at flickr, and this gorgeous image catched my attention today. The great thing about it and other images by Gordon Tarpley is that he kindly composed the process of his work from initial rendering to final image. These videos are very inspirational and are a rich source of information about how to postwork a render and add people, vegetation and amend it in many ways to achieve the desired and result.
Read More Post a comment (7)I’ve posted a thread over at PushPullBar about N2 Residence project’s design process. Here I’m posting about the 2D postwork done to achieve the render above. I had a very short time to create this image, so I left much to be done after the actual render. Ideally i would have loved to recreate the site in 3D as-well. Hope you enjoy this.
This type of image editing in crunching time doesn’t really have a strict logic to it. I had to find images for the moon, sky, reflections on the water and city lights. Some of which i had in my private library and others i found on the web. I also did some hand painting using a Wacom tablet. I’ve add this new nifty green twitter button to the top right, so if you like this post – tweet it!
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