Randomising Procedural Objects with Forest Pack

iToo Software have released a new tips and tricks episode that explains how you can re-seed parametric objects automatically using Forest Pack. Using examples that include procedural stones, nested Forest pack patches and GrowFX trees, they show how you create the largest variety with just a few objects in the scene.

plant objects

“Even if you never render video, Forest Pack’s animation controls still have many invaluable uses. In this Tips and Tricks episode we’ll look at how you can use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain a lot of source objects in your scene. In our example we have used only one stone, one tree, two ferns and two ground cover patch objects.”

“For some jobs you need as much variety as possible, and though repetition can be disguised by randomizing materials, textures and transforms, occasionally you’ll just need more diversity in the meshes too. This would normally be achieved by importing or xref-ing lots of different models, which are hard to manage and difficult to update if you want to make changes, but by partnering Forest Pack with other parametric modelling tools, it’s possible to effortlessly create variations without needing to scatter loads of separate objects”

 

Go ahead and check out the “Randomising Procedural Objects” tutorials page now.

The files that come with this series are compatible with 3DS Max 2010 – 2016, V-Ray and Forest Pack Pro and GrowFX 1.9.9.

These tutorials are made by request, so if you have an issue you would like to see featured, please visit iToosoft’s forum and make your suggestion.

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