Making of LA GERIA – “The Vineyard” TEAM Grand Prize Winner, Part ONE

Set in the remote volcanic mountains of Lanzarote, this high-tech vineyard utilises automated harvesting drones to pick the grapes and process them on transport. This vision coming to life via Unreal Engine 4 by the UK-based studio, Factory Fifteen, won the Grand Prize award in “The Vineyard” Challenge last October. Today I’m sharing the first part of their making-of which covers a design that includes an underground production facility, wine storage and tasting area, 6 luxury apartments, a world-class spa with interior and exterior pools, massage parlours, steam rooms, saunas, interior and exterior restaurant / bar and a gallery space for local artists. The film they produced, along with a bespoke soundtrack, takes us on a short journey from the drone harvesting fields through to the buildings interior.

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Making of The Meadow with SketchUp & Skatter

Skatter for SketchUp v1 was released this week! As a SketchUp user for many years now, it is a great joy for me to help bring this tool to the SketchUp user community. Skatter is the brainchild of Architect and 3D Artist Thomas Hauchecorne, and he did a superb job developing it. Today I’m very happy to share this article by one of our early beta group users, Mads Bjerre from AART Architects. He first shared “The Meadow” in the Skatter Support forums sparking everyone’s imagination as to what can be done with Skatter. Enjoy this article and know that “The Meadow” Scene file along with the assets is available for free on The ArchVIZ Shop!

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