Memorial by Efim Armand

Efim Armand, the maker of NYC TAXI comes back with yet another remarkable personal project… a 3d recreation of the memorial to the murdered Jews of Europe at Berlin that was designed by architect Peter Eisenman and engineer Buro Happold. Efim scattered most elements in this scene using iToo’s Forest Pro plugin in a different approach he might elaborate about in a following article. Enjoy the animation and the stills on his site.

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Michael Biondo / Photographer

A great source of inspiration and technical reference for me is the work of photographers, specifically those focusing on architecture photography. They capture the finished result under real world constraints and we visualize the vision before it breaks ground. In many ways we mimic the photographers work in virtual 3d world… when we go for the complete photo-real approach, as there are many other ways to visualize architecture as shown in the previous post by Jeremy Kay.

I’ll start showcasing the works of photographers that I find very inspiring and that we can all learn from to better do our job. First one to make an appearance here is Photographer Michael Biondo. I stumbled upon his work while researching works done by Architect Richard Neutra and seen some photos he made of the renovation done by Joab Moore Architects to one of his homes. Enjoy the selection here and visit his website for more…

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Making of Urban Plaza

I came to know Jeremy Kay and his work following a comment he made on the Hand Made by MATERICA D_SIGN post. I immediately liked his hybrid approach and style of visualization, using SketchUP as the modeling tool and then doing all the rest within Photoshop in a painterly kind of way. Visiting his portfolio I find that his images have a unique look and feel to them, and I asked him to share his process of creating one of them. You’ll find that this approach, done right, offers fast production times with a lot of flexibility and freedom in the creation process. You don’t even need much to start with to get a great result coming out, and you can easily develop a style of your own that will differentiate your visuals from all others out there.

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Making of Starbucks Coffee

Reinaldo Handaya got the Best of The Week award for his 3D recreation of Starbucks Coffee by Kengo Kuma. Since I liked both the original project and the remake I asked Reinaldo to share his workflow with us and he kindly agreed. Follow him as he describe the process from modeling, through texturing and lighting all the way to an important post-production stage as the base render is far from the end result as you will see. Enjoy! And ask away at the comment section in the end.

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